(This article is about the country on the main continent. Not to be confused with the name of the first or second campaigns, Valendia I and Valendia II, respectively)

Valendia is a small country located on the Western edge of the main as-yet unnamed continent. It is bordered by Celtaron to the North, Syrraco to the East, and Artisith to the South. The most advanced country of the continent, Valendia boasts a powerful military, bustling trade, and a unique culture.

It is currently under the rule of King Arturos Knightblade.

Important Cities

Valens is the capital of Valendia, and the seat of the Royal Castle. It is sometimes referred to simply as “The Castle City” by Valendians, likely due to the presence of the Royal Castle at Valens, the most imposing castle in Valendia.

Kentgrove is a small town in central Valendia.

Silvertown is a developing city in Southern Valendia, built on territory surrounding Castle Dreadbane, annexed from Artisith during the War of the Emperor.

Government system

Valendia’s system of government is a Parliamentary Monarchy.

The title of monarch is inherited; when the King or Queen dies, the title is passed on to an heir. First in line to the crown are natural (legitimate) children of the monarch, then oldest sibling, then closest relative to be found. If there are no conceivable relatives, then a new monarch (and royal line) is to be chosen by the Parliament, based on very specific criteria, and possibly with the aid of divine magic. However, this has yet to happen, as the royal family tends to keep its family close to the crown. Even distantly related families are often rich nobles.

The King or Queen holds the titles of Soveriegn Lord (or Lady) of Valendia, Chief Commander of the Royal Army, and Master (or Mistress) of Ceremony. These titles are in addition to any titles the monarch may possess due to land holdings or noble birth.

Though the monarchs wield considerable power, this power is not absolute. The Valendian Parliament is made up of the heads of the families of land-holding nobles. Because noble titles and land-holdings are inherited, this means this position is also inherited. Parliament limits a Valendian Monarch’s power in a few certain ways. A King or Queen may not imprison or execute someone without an unfair trial, and they must respect laws passed by Parliament. In addition, major decisions in foreign relations, such as going to war, must be voted on in Parliament and won by a two-thirds majority.

Due to their desire to remain at least spiritually independent from humans, the dwarves of Valendia have their own Parliament that decides on matters relevant to the Dwarven community.

Law and Justice

Valendia possesses a common law legal system for most of the continent, with local Dukes acting as judges in their holdings. They rule with simple, common sense knowledge of Valendian Law and Precedent. If the verdict is disputed, or if the crime is a serious one such as murder, the case and the prisoner are to be transferred to Valens for a ruling from a higher court.

The High Courts of Valendia are presided over by High Priests of Celia, as they often dedicate their lives to the pursuit of Justice, and can use Divine Powers to uncover the truth of these matters. Use of divination to reveal facts in criminal court is controversial, however, due to the ability of magic to be deceived. Thus, it can not be the sole evidence by which a person is convicted; in can, however, help to reveal evidence which may prove incriminating. In addition, the Church of Celia keeps an extensive record of laws passed by Parliament, allowing simple judgment on whether a law was broken or not, and also listing past punishments for these crimes.

Valens is also the home of the country’s largest prison, the Iron Citadel.

Crime is handled differently for those in the military, relying on simple judgments while in the field and full court-martial when not in battle.

Common penalties for breaking certain laws in Valendia

  • Public Nudity or otherwise disturbing the peace – Fine or night in prison/day in the stocks
  • Use of Destructive Magic in City Limits – Fine
  • Pick-pocketing – night in prison, or a day in the stocks
  • Breaking into a house – up to 6 months in prison
  • Stealing a horse or magic item – Up to 5 years, plus Mark of Justice
  • Murder (not in self-defense) – execution by beheading, or 10 years to life in prison


Valendia is mostly rolling hills and plains. There are more lowlands and swamps near its Eastern border. There are mountainous regions to the North and to the South, forming natural borders with Celtaron and Artisith respectively. The Tiranion River marks Valendia’s border with Syracco. This large river branches from here and flows across Central Valendia to the sea.


Valendia is a land rich in natural resources, including good farmland and precious minerals. It’s bustling cities also fuel bustling industry, and Valendia’s main trade consists of weapons and textiles. Magic items are also a lucrative business for Valendia.


Valendia boasts a population of nearly 3 million. Of this, about 75% is human, with about 18% dwarfs, 4% Elves, and 3% other races (mainly halflings and Half-orcs). The population is centralized among the large cities, especially Valens. This does not include the monstrous races, such as the Orcs to the south or the Hobgoblins to the North.


The most common language in Valendia is Common, though many also speak Dwarven due to the relatively high density of dwarves.


The Kings of Valendia worship Reidman by tradition, and Reidman is considered the patron deity of this country. Deities commonly worshiped in Valendia also include Lucia, Caerdeas, Soran, and Celia.

National Symbols

Valendia’s heraldry colors are silver and royal blue. Valendia’s banners are often emblazoned with Silver Dragons. Another symbol is a silver longsword and stars on a blue field.


Valendia was once a much smaller country, one of many engulfed in the bitter territorial wars of the Era of Blood. Alliances between these regions eventually expanded Valendia’s rule over several smaller kingdoms, culminating in an alliance with the Northern Dwarven kingdoms. The dwarven kingdoms were eventually absorbed into Valendia, though many Dwarven cities are separate.

More to be written later…


Valendia possesses a powerful military, which can be divided into three important parts – Infantry, Cavalry, and Magic.


The Valendian Infantry is the largest part of the army. It is made-up mainly of foot soldiers, but can also include siege devices and other strategic units. The infantry consists of units of melee fighters and units of crossbowmen/bowmen. The infantry can be mobilized to overwhelm small forces and to soften the front lines of battle for the Cavalry’s charge.


The Valendian Cavalry consists of mounted soldiers on horseback, usually carrying lances. The Valendian Cavalry is quite famous for its skilled riders and fighters. The cavalry is very quick to move, and is thus the most flexible part of the military. The Thunder Hooves is a special cavalry force, made up of Paladins riding their special mounts.


Magic users are interspersed throughout the military, providing heavy artillery, healing, and even reconnaissance. Most magic users are part of the Platinum Robes, Valendia’s elite combat mages. Some are Priests of Reidman or other deities, who protect and heal the soldiers. Talented mages are in short supply, however, and they are spread quite thin across Valendia’s forces.

Silver Dragon Knights

Silver Dragon Knights are the elite knight-captains of Valendia. These knights are hand-selected and knighted by the King of Valendia, and are often the leaders of large military groups.


Valendia ArturosKnightblade