Garek Gordon (Deceased)
"Battlerager" of the Second Valendia Campaign
- Campaign: Valendia
- Race: Human
- Gender: Male
- Age: 36
- Height: 6’4”
- Weight: 250 lbs.
- Class: “Battlerager”
- Deity: Rika
- Alignment: Neutral to Neutral Good (Good in the end)
- Level: Fighter 6 / Barbarian 1
- ECL: 7
- Strength: 21
- Dexterity: 16
- Constitution: 16
- Intelligence: 14
- Wisdom: 10
- Charisma: 12
- Fortitude 10
- Reflex 5
- Will 3
- Base Attack Bonus: +7
- Hit Points: 69+1d12 (10 base + 16 base Con + 34 +1d12 + 9 Con modifier) + 14 (raging)
- Grapple Modifier: +12 (+5 Str, +7 BAB)
- Speed: 40 feet
- Initiative Modifier: +3
Weapons Used:Greatsword, +1
- +13 Attack (+5 Str, +1 Enh, +7 BAB)
- 2d6+8 Damage (+7 Str x 1.5, +1 Enh)
- x2 Critical (range 19-20)
- +15 Attack (+7 Str, +1 Enh, +7 BAB)
- 2d6+11 Damage (+10 Str x 1.5, +1 Enh)
- x2 Critical (range 19-20)
- +17 Attack (+7 Str, +1 Enh, +7 BAB, +2 Charge)
- 2d6+39 Damage (+28 Power / Leap Attack, +10 Str x 1.5, +1 Enh)
- -7 Armor Penalty until next action
- x2 Critical (range 19-20)
- Chain shirt, +1
- Heavy steel shield
Possessions on Person:
- Heward’s handy haversack
- Greatsword +1, 7 glaives, 7 greatswords, 7 longswords, 7 daggers, 1 keepsake dagger
- Chain shirt +1, heavy steel shield, gauntlets of ogre power, amulet of focus
- Artisan’s clothes, artisan’s tools, wooden toolbox
- Starter adventurer’s kit (PHB II)
- Greataxe, +1 (destroyed)
- Ranseur (destroyed)
- Greatclub (now simply a tool)
- Light crossbow and bolts (given to an unarmed traveling merchant)
- 5 / Level (2 base + 2 Int + 1 racial) = 50 Skill Points
- 10 ranks Craft (carpentry)
- 10 ranks Intimidate
- 10 ranks Climb
- 10 ranks Jump
- 10 ranks Swim
- 5 ranks all skills (Jack of All Trades)
- Jack of All Trades
- Power Attack
- Quick Draw
- Combat Reflexes
- Stand Still
- Improved Bull Rush
- Leap Attack
- Shock Trooper
Garek began adventuring some time after the end of the War of the Emperor, in the beginning of which his wife was killed and son was eventually presumed dead. Struggling with their deaths, he resorted to a severe addiction to alcohol that lasted several years.
He was down right plastered in an inn somewhere in Valendia when Lady Portia Arbitrium came across him looking to hire some muscle for an upcoming assignment. When he eventually looked up at her face, he swore he saw the visage of a woman with beams of light radiating from behind her, as if he were looking on the face of a dark haired angel. He blinked a few times, then the light beams and illuminated face disappeared. He then saw the face of Portia, illuminated by lamp light, structured differently from the angel’s face. Then he fell asleep, head hitting the bar table, snoring loudly.
It was rough-going, but she helped him overcome his addiction by supplying him with hard work and exercise, two things he enjoyed but had gone without for several years. In gratitude and a sense of a fair deal, Garek offered to fight under Portia’s command until a point was met where he could say he repaid her for saving his life. He has been fighting alongside her ever since their first assignment to escort a caravan to Silvertown.
Recent events have seen him make good on his promise to fully repay Portia, but he still continues to travel with her and the rest of the group, now by his choosing instead of obligation. He has somewhat discovered that the face he saw when he first met Portia could have been the face of a new deity, Rika, and believes that he should stay with Portia so that he can possibly find out why she would come to him in a vision, drunken or not.
The Ten-Minute Background
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged!
- Formerly a carpenter by trade and a family man.
- Honest, hard-working, rather easily satisfied, believes in an honest pay (hates thieves), simple pleasures, simple lifestyle.
- Appearance: See the “Restraint” motivational poster
- His remaining savings bought the gear he owned to start adventuring.
- Enjoys eating, sleeping, laughing / good jokes.
- Low Wisdom translates into lesser self-control and more irritability / Intimidation that simply ends encounters.
- Tries to do good in honor of his wife, but doesn’t succeed all of the time.
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
- Garek wants to be reunited with his family, but knows taking the easy way out and committing suicide would not look well on his soul. He wants to be “redeemed” for his “failure.”
- I would like to see him see redemption, possibly gain a “Red Rage of Compassion” effect, and proceed to destroy things. I would want him to get wherever he is going in the afterlife on good terms and be reunited with his family ( via resurrection or simply reunited after death in a celestial plane somewhere).
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
- He lost his wife and son ten years ago at the onset of the Emperor’s War, and he believes that it is entirely his fault for not being able to protect them.
- His son still lives, but he doesn’t know it yet. (Now about 15-16 years old)
- (Speculation) He could get his family resurrected, but living in Artisith means he hasn’t been exposed to that sort of magic ever so he doesn’t know it exists.
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
- His younger brother George, an adventurer whose lifestyle convinced Garek to do the same.
- An old craftsman rival or two, a dwarven blacksmith and an elven carpenter, from Artisan in Artisith.
- Omar Erathis, or any bandits, really.
Step 5: Describe three memories that your character has. They don’t have to be elaborate, but they should provide some context and flavor.
- Remembers the day he married his wife Helen.
- Remembers the day his son Desh was born.
- Remembers the day he lost both.
- “Crush ‘Em” by Megadeth while in combat.
- “Roll the dice, don’t think twice and we crush (crush!), crush ‘em (crush ‘em!)”
- “Simple Man” by Lynyrd Skynyrd while outside of combat.
- “And be a simple kind of man…”
- “Rose of Sharyn” by Killswitch Engage when reminiscing about his wife.
- “It won’t be long, we’ll meet again… your memory is never passing…”
In a bittersweet symphony, Garek Gordon has passed away due to a large scythe that dealt Constitution damage wielded by a blackguard of Tiernach, one in the process of cementing a takeover of Silvertown and enacting rituals of indeterminate evil. The blackguard was disposed shortly thereafter, thanks in no small part to Garek’s efforts in shortening his lifespan. It is assumed that, had he known of such magic, he would still refuse resurrection, since he had finally completed some portion of revenge and good deed that would redeem him to his deceased wife. It is now believed he spends his afterlife in happiness, possibly walking through fields of grain, his beloved Helen in his arms.
Their son Desh still remains at large…